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You can't restore it as you like, you can only continue from its last auto-save point and if you Game-Over it clears itself out and you have nothing to load either enter a password or start from the beginning. The game itself is untouched (barring the problems above), the package does not add any new or interesting features, and the "save" functionality is not really a save. And it seems they rejiggered the passwords, so any you may have known and wanted to use are useless and you'll have to get them from this port.Īnd on top of being a complete step backwards, there are no good quality of life improvements. Not only did they bafflingly mess up the button layout (why not sticking to the original SNES layout that made sense?), But there's also something going on that messes up the audio/music it's pitched wrongly in an inconsistent way. Controls swapped around from SNES originals.Bare-bones, virtually no options or extras.Zombies Ate My Neighbors is still brilliant.This is - shockingly - probably the worst way to play Zombies Ate My Neighbors ever, but it's still a way to play Zombies Ate My Neighbors.
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We could complain about the lack of the Mega Drive version, as while most favour the SNES game there is something to be said for the Sega port's always-visible status screen, but overall we still recommend this package to anyone who simply wants a slightly inferior version of a bloomin' brilliant game on their Switch, plus its much worse, but kind of okay sequel. We're sure it isn't, but the lack of extras or even meaningful settings to change (again, you can't remap the controls) are a huge bummer. Good luck finishing the game from stage 45 with the default water pistol!Ī game as good as Zombies Ate My Neighbors deserves a stronger package than this one, which feels in parts like a bit of a hack job. Thankfully, this port lets you save your game when you quit, meaning you don't have to rely on the original game's useless password system, which respawned you on the level with absolutely none of your weapons or items. The random elements can be a little frustrating while all the level designs are preset, getting punished with damage for the heinous crime of opening a cabinet feels a little unfair. If anything in Zombies Ate My Neighbors can be criticised, it really is that high difficulty. There are hidden bonus levels too, which aren't at all easy to stumble across.
It's all great, brilliantly diverse and never seems to stop with 48 stages to play through - and they get difficult around level 4, for goodness' sake.
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The useable items don't disappoint either, with the usual medkits restoring full health as well as sneakers that give you temporary super speed and potions that transform you into an invincible, monstrous powerful. That's just scratching the surface of your arsenal, as there are many, many different weapons here. You'll use keys to open up pathways through the short, sweet and challenging stages, raid cupboards and trash cans to find useful items (or, less pleasantly, nasty purple monsters), accrue wild weaponry to replace your default water pistol such as silverware, freeze pops, bazookas, soda can grenades, a lawn strimmer and - most zany of all - a martian bubble gun akin to something out of Duck Dodgers. While the two playable characters don't differ mechanically, it's still a great opportunity to grab a pal and go rescue some neighbour-folks. Still, these porting gripes don't detract from what's still a rich, varied experience.
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There’s also a perpetual border on the screen, and it's - how to put this gracefully? - ugly, pointless and stupid. The cult classic Zombies Ate My Neighbors and its sequel make their long awaited return in Zombies Ate My Neighbors and Ghoul Patrol! Play these classics from the golden age of 16-bit gaming with new enhancements and never before seen museum features.That isn’t the only oddity about this port – from what we could tell, you essentially launch straight into the game from its new menu, meaning you won’t be seeing the original title screen and character select, nor is there seemingly a way to enter passwords without starting the game and taking a Game Over.